[Conference Paper] Endless Nineties: the perennial aesthetic of ‘grimdark’ games (Gothic Styles, Gothic Substance; University of Manchester, October 2017)

The early 1990s saw a kind of crystallisation in gaming aesthetics, centred on games that either squinted towards Gothic or outright claimed a place in the culture and tradition: Warhammer 40,000 and Vampire: the Masquerade on the tabletop, Alone in the Dark and Wolfenstein on the PC. These games are genre-defining, persistent, and - to …